![]() The amount of damage is dependent on the speed of impact. Instead, a lowered amount of damage is inflicted to both ships during the time they contact each other. In contrast, Low-speed collisions do not inflict a high level of damage. These types of collisions typically result in the destruction of one or both of the involved ships. High-speed collisions immediately inflict a high level of damage to both involved ships. To ensure the maximum amount of damage is caused to an enemy ship, collisions must be achieved at the highest speed possible. Speed is the factor which determines the level of damage inflicted to another ship. Factors which affect the amount of damage inflicted by ramming are: a ship's speed (relative to the other ship), its mass and the size of its hit point pool. ![]() If a ship receives damage that exceeds 10% of its total hit points, it will begin flooding. When ramming an enemy ship, a certain amount of damage is inflicted to the hit point pools of both ships. ![]()
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